Outbreak Undead Rpg Pdf Download Torrent
This book review is something of a departure for me.
Outbreak: Undead is a zombie apocalypse roleplaying game with the tagline 'Your Zombie Survival Plan will Fail'. The book is broken into a player's manual, a zombie guide, and a section for the game master.
Outbreak: Undead is not a novel but a role-playing game rulebook. The idea of taking a zombie skirmish game like ATZ to the next level, i.e. a full on role-playing game is something that intrigues me. When I first saw Outbreak: Undead I thought that this ought to be the ultimate zombie apocalypse RPG. The book itself looks impressive. It is hard-backed and runs to a whopping big 452 pages. The blurb on the back cover states, 'Outbreak Undeadis a Zombie Survival Simulation RPGthat is not only fun but an essential step in surviving the Undead. This book provides the most dramatic, effective and above all, realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival.'However, I was immediately on my guard when I opened the book. The main body of text is presented as hand-written notes on lined note-paper. Yes, it is different and it gives the book a unique feel but I was not impressed by this format.
The back of the book lists the following highlights of the game -
'A simple and unique percentile based game system.
Use of everyday items as weapons against the undead.
Endless scenario types that can form missions from any and all existing zombie lore.
Easy to use charts to customise outbreak scenarios for players of all levels of experience.
Dynamic and realistic rules including factors such as 'Panic,' 'Pain' and 'Empathy.'
Character templates for all survivor archetypes: firemen, military personnel, civilians and more!
Even the ability to play yourself as a character!'
The core mechanics of the game is a percentile system. Rolling lower than or equal to the target number is a success. Each 10 you roll higher or lower equates to a degree of success or failure, so if you needed a 53 or less to succeed and you scored 13 or less, you'd have four degrees of success. However, bonuses and handicaps are listed as levels, with each level representing 5%. So, a level 2 handicap would give you a -10% penalty. Hmm, what did it say about 'a simple and unique' system?
Characters are built on four primary attributes - Strength, Perception, Empathy and Will to give you the SPEW system. Well, that put me right off for a start! Again, these are percentile based with average scores being in the 16-30 range. Yes, your attributes do start out very low. You add character type, skills, traits and special abilities to round out your character. An example of character creation would have been a great help but none is provided. Indeed, this is a flaw throughout the book - a lack of examples of game play.
The chapter on basic gameplay follows. Then come the rules for zombies, which features various types of zombie, some of which computer gamers will recognise. In a book of this size, I was expecting to see a lot more zombie types. Rules for weapons, equipment, vehicles and combat follow. No real complaints here apart from the comabat rules which need more examples of gameplay than are presented.
With a book this size I would have expected the proofreading to be impeccable. It isn't! The book is littered with spelling mistakes and typos. The most serious error occurs in the chapter on scenarios and game missions. The page numbers go 386, 387, 388, 391, 392, 389, 390, 395. 396, 393, 394, 397, 398, 399 and then carries on normally. That is unforgivable!
There are lots of charts to refer to when (if) you do play the game but they are spread thoughout the book. Why couldn't they have had a section at the back of the book with all of the relevant charts in one place? Gameplay will be seriously interrupted as you search through the book to find the chart you want. Remember, this book is 452 pages long!
I really wanted to like this book. I was hoping for the ultimate zombie apocalypse RPG but this most definitely is not it. I came away from Outbreak: Undead desperately disappointed. The basic game mechanic is clunky and given the low starting attributes of your character(s) you'll find yourself failing more rolls than succeeding. The artwork is very poor, but that is a minor quibble compared to the book's many other faults. The three things that I least liked about these rules were the lack of examples of character creation and gameplay (there are some, but not nearly enough), the absence of all the charts collected in one easy to find place, and the appalling proofreading. If you are looking for an excellent zombie apocalypse RPG I would recommend All Flesh Must Be Eaten. My second choice would be GURPS, which covers just about any genre you can think of. Also, GURPS Horror for the 4th edition rules has finally been released and I'll be reviewing it as soon as I finish reading it. Sadly, I can only give Outbreak: Undead a 2 out of 10 rating. Even sadder, I paid £33.99 for it. Money wasted!
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The following is a timeline of tabletop role-playing games. For computer role-playing games see here.
The publication year listed here is the year of the first edition in the original country. Additional editions, translations or adaptations for use in other countries are not included in this list. For editions other than the first, consult the corresponding article(s).
Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game. Those games are listed in the year when they made the transition to a standalone role-playing game.
Unique games with identical or similar titles are listed separately. Unique means games that use different rules or settings but does not include rule revisions by the same author or publisher.
- 11970s
- 21980s
- 31990s
- 42000s
- 52010s
1970s[edit]
1974[edit]
1975[edit]
1976[edit]
1977[edit]
1978[edit]
1979[edit]
1980s[edit]
1980[edit]
- Beasts, Men & Gods by The Game Masters
1981[edit]
1982[edit]
- Behind Enemy Lines (FASA)
- Drakar och Demoner (Trudvang Chronicles)
1983[edit]
- Espionage!, later renamed Danger International
- Other Suns (FGU)
- Roleplayer by Roleplayer Enterprises
- Witch Hunt by StatCom Simulations
1984[edit]
1985[edit]
1986[edit]
1987[edit]
- Star Wars: The Roleplaying Game (West End Games)
1988[edit]
- Crimefighter by Task Force Games
- Deepsleep by Godiva Productions
1989[edit]
1990s[edit]
1990[edit]
Outbreak Undead Rpg Pdf Download Torrent Full
- Age of Ruin by Cutting Edge Games
- Barony by Better Games
- Era Ten by Better Games
- Legendary Lives by Marquee Press
- Rüs by Rus Games (Australian Publisher)
- Time Drifters by Dimensional Strategies
1991[edit]
- Hahlmabrea by Sutton Hoo Games
- LegendQuest by Board Enterprises
- Of Gods and Men by Non Sequitur Productions
- Realms of the Unknown by The Walnut Group
1992[edit]
- Duel by Nightshift Games
- Pixie by New World
- Proteus by Bruce Gomes Industries
- Ralph Bakshi's Wizards by Whit Publications
- Shades of Fantasy by IDD
- Sun and Storm by Storm Press
- The Adventures of Luther Arkwright: The Roleplaying Game by 23rd Parallel Games
1993[edit]
- World Wrestling Federation Adventure Game by Whit Publications
1994[edit]
- GateWar by Escape Ventures
- Inferno by Death's Edge Games
- Shattered Dreams by Apex Publications
- STOCS lite by Wasteland Games
1995[edit]
- Frenzy by Venture Press
- Psychosis: Ship of Fools by Chameleon Eclectic
1996[edit]
- The 23rd Letter by Crucible Design
- Asylum by Clockworks
- Infinite Domains by Infinite Concepts
- NeverWorld by ForEverWorld Books
- Noir by Archon Gaming
1997[edit]
- Extreme Vengeance by Archangel Entertainment
- Neverwhere by Postmortem Studios
- The Babylon Project by Chameleon Eclectic
- The Pocket Warrior by Plaid Rabbit Productions
- The Power by Nexus Transmedia
- Zero by Archangel Entertainment
1998[edit]
- Usagi Yojimbo (Gold Rush Games)
1999[edit]
- Dominion Rules (1999, online)
2000s[edit]
2000[edit]
- Hero Wars (later renamed HeroQuest)
- Star Wars Roleplaying Game (2000, Wizards of the Coast)
2001[edit]
Outbreak Undead Pdf Free
- The Witcher (Polish RPG by MAG)
2002[edit]
- Sláine: The Roleplaying Game of Celtic Heroes (2002, d20 system)
2003[edit]
2004[edit]
- Bulldogs!
2005[edit]
- Capes by Muse of Fire Games
- Usagi Yojimbo (2005, Sanguine Productions)
2006[edit]
- Basic Fantasy (2006, online)
- Dice & Glory by Ranger Games
- Nemesis - Roleplaying in Worlds of Horror by Arc Dream Publishing
- OSRIC (2006, online)
2007[edit]
- Sláine (2007, RuneQuest system)
2008[edit]
2009[edit]
2010s[edit]
2010[edit]
- Les Ombres d'Esteren (The Shadows of Esteren)
2011[edit]
- Agents of S.W.I.N.G.
- The Kerberos Club (Fate edition)
2012[edit]
- Amazing Adventures by Troll Lord Games
- Broken Rooms by Greymalkin Designs
- Eldritch Skies
- Kuro by Cubicle 7
- Magic World by Chaosium
- Radiance by Radiance House
2013[edit]
- Ehdrigohr
- The Void by WildFire
2014[edit]
2015[edit]
- Fall of Magic by Heart of the Deernicorn
- Unwritten - Adventures in the Age of Myst and Beyond by Inkworks Productions
- War of Ashes: Fate of Agaptus by Evil Hat Productions
2016[edit]
- 1879 (FASA Games)
- Coriolis by Fria Ligan
- M-Space by FrostByte Books
- N.E.W. by EN Publishing
- Pugmire by Onyx Path
- Ryuutama by Jive Ltd.
- Ten Candles by Cavalry Games
2017[edit]
- City of Mist by Modiphius
- Genesys by Fantasy Flight Games
- O.L.D. by EN Publishing
- Raiders of R'lyeh by Quentin Bauer (self-published)
2018[edit]
- Cavaliers of Mars by Onyx Path
- The Fall of Delta Green by Pelgrane Press
- Forbidden Lands by Modiphius
- H.P. Lovecraft Preparatory Academy by Third Eye Games
- Invisible Sun by Monte Cook Games
- John Carter of Mars by Modiphius
- KULT: Divinity Lost by Helmgast AB
- Monarchies of Mau by Onyx Path
- N.O.W. by EN Publishing
- Spire by Rowan, Rook and Decard
- The Witcher (R. Talsorian Games)
- The Yellow King by Pelgrane Press
- Wrath & Glory by Ulisses
Sources[edit]
- In Spanish (archived)